Poker cheat sheet: hands, odds and the tools worth using
Everything a beginner needs at the table fits on one sheet: the order of hands, which starting hands to play from which seat, and how many outs you need to call a bet. All of it is below, followed by an honest look at calculators, trackers and solvers.
On this page
- Hand rankings, strongest first
- Positions, so the chart below makes sense
- Starting hand chart
- Outs and the rule of 2 and 4
- Pot odds: the only maths you need mid-hand
- Numbers worth memorising
- Odds and equity calculators
- Solvers and GTO trainers, honestly
- Tracking software and HUDs
- The line you cannot cross
- Which tool, and when
Hand rankings, strongest first
This is the part worth memorising first, because every other decision depends on it. In standard poker the suits do not rank against each other: if two players hold the same hand with different suits, the pot is split.
| # | Hand | What it is | Example |
|---|---|---|---|
| 1 | Royal Flush | A-K-Q-J-10, all one suit | A♠ K♠ Q♠ J♠ 10♠ |
| 2 | Straight Flush | Five in a row, all one suit | 9♥ 8♥ 7♥ 6♥ 5♥ |
| 3 | Four of a Kind | All four of one rank | 7♣ 7♦ 7♥ 7♠ K♦ |
| 4 | Full House | Three of a kind plus a pair | Q♣ Q♦ Q♠ 4♥ 4♠ |
| 5 | Flush | Five of one suit, not in sequence | K♦ J♦ 8♦ 5♦ 2♦ |
| 6 | Straight | Five in a row, mixed suits | 10♦ 9♠ 8♠ 7♣ 6♥ |
| 7 | Three of a Kind | Three of one rank | 5♣ 5♦ 5♥ K♠ 2♦ |
| 8 | Two Pair | Two ranks paired | J♣ J♠ 6♦ 6♥ 9♣ |
| 9 | One Pair | One rank paired | A♦ A♣ 9♠ 6♥ 3♣ |
| 10 | High Card | None of the above | A♠ J♦ 8♣ 6♥ 2♠ |
Two details trip people up. The ace plays both high and low in a straight, so A-2-3-4-5 is a legitimate straight (the "wheel"), but it is the lowest one and loses to 2-3-4-5-6. And a straight does not wrap around: Q-K-A-2-3 is nothing at all. If any of that is new, the full walk-through lives on the rules page rather than here.

Positions, so the chart below makes sense
A starting hand chart is meaningless without seats, because the same two cards are a raise in one seat and a fold in another. The reason is simple: the later you act, the more information you have when it is your turn, and the fewer players are left behind you who might wake up with something.
| Seat | Short name | Where it is | How wide you should play |
|---|---|---|---|
| Under the gun | UTG | First to act before the flop | Tightest: five or six players still to act behind you |
| Middle position | MP / LJ | One or two seats later | Slightly wider |
| Cut-off | CO | One seat right of the button | Wider again |
| Button | BTN | Last to act on every street after the flop | Widest of all |
| Small blind | SB | Forced bet, acts first after the flop | Tight: worst position for the rest of the hand |
| Big blind | BB | Forced bet, last to act before the flop | Defends wide because money is already in |
The button is the most profitable seat at the table and the small blind is the least, and that gap is larger than the gap between most starting hands. If you remember one thing from this page, make it that one.
Starting hand chart
Notation first: s means suited (both cards the same suit), o means offsuit, and a plus sign means that hand and everything above it. So "TT+" is tens, jacks, queens, kings and aces, and "A9s+" is A9 suited through AK suited.
This chart is a teaching baseline for a six-handed no-limit Hold'em game, not a solved solution. Published ranges differ from each other at the edges, and every serious player adjusts to the table. Play it as written until you understand why each line is where it is, then start deviating on purpose.
| Group | Hands | Open-raise from |
|---|---|---|
| Premium | AA, KK, QQ, JJ, AKs, AKo | Every seat, always raise |
| Strong | TT, 99, AQs, AQo, AJs, KQs | Every seat |
| Solid | 88–22, ATs, KJs, QJs, JTs, AJo, KQo | Middle position and later |
| Late position | A9s–A2s, K9s, QTs, T9s, 98s, 87s, 76s, 65s, ATo, KJo, QJo | Cut-off and button |
| Button only | K8s–K5s, Q9s, J9s, T8s, 54s, A9o, KTo, JTo, T9o | Button, and only when nobody has raised |
| Fold | Everything else, including hands like K7o, Q8o, J7o and any unsuited gapper | — |
Three notes that matter more than the chart itself. Everything above assumes nobody has raised in front of you; against a raise you need a stronger hand than the one that would have opened. Suited cards are worth meaningfully more than the same cards offsuit, which is why A9s appears three rows above A9o. And small pairs are drawing hands: they want cheap flops and a lot of players, because they flop a set only about once in eight tries.

Outs and the rule of 2 and 4
An "out" is a card that turns a losing hand into a winning one. Count them, then convert the count to a percentage. On the flop, with two cards still to come, multiply your outs by four. On the turn, with one card to come, multiply by two. That shortcut is close enough to be used in your head at the table.
| Outs | Typical draw | Hit on the next card | Hit by the river |
|---|---|---|---|
| 2 | Pocket pair improving to a set | 4.3% | 8.4% |
| 4 | Inside (gutshot) straight draw | 8.5% | 16.5% |
| 6 | Two overcards | 12.8% | 24.1% |
| 8 | Open-ended straight draw | 17.0% | 31.5% |
| 9 | Flush draw | 19.1% | 35.0% |
| 12 | Flush draw plus a gutshot | 25.5% | 45.0% |
| 15 | Flush draw plus open-ended | 31.9% | 54.1% |
The right-hand column is the one people misuse. You only get both cards for free if you or your opponent is already all in. If there is another betting round coming, use the "next card" column, because you will have to pay again on the turn to see the river.
Also discount your outs when the board is scary. Nine flush outs are not nine clean outs if the board is paired, because a card that completes your flush can also fill somebody's full house. Counting outs honestly is a skill in itself.
Pot odds: the only maths you need mid-hand
Pot odds compare what a call costs you to what you stand to win. If the equity in the previous table is bigger than the percentage in this one, calling is profitable in the long run. If it is smaller, folding is.
| Opponent bets | You are getting | Equity you need | Outs that clear it (one card) |
|---|---|---|---|
| One-third pot | 4 to 1 | 20% | 10 or more |
| Half pot | 3 to 1 | 25% | 12 or more |
| Two-thirds pot | 2.5 to 1 | 28.6% | 14 or more |
| Three-quarter pot | 2.33 to 1 | 30% | 15 or more |
| Full pot | 2 to 1 | 33.3% | 16 or more |
| Overbet, 1.5x pot | 1.67 to 1 | 37.5% | 18 or more |
Worked example. The pot is RM100 and your opponent bets RM50, so you are calling RM50 to win RM150 and you need to be right 25% of the time. You hold a flush draw, which is nine outs, or about 19% on the next card. Strictly on pot odds that is a fold.
In practice it often is not, because of implied odds: the extra money you expect to win on later streets when you do hit. If your opponent is the sort who pays off a completed flush with a big bet on the river, the extra RM100 you collect on those occasions can turn the call profitable. Implied odds are real, but they are also the excuse people use to justify every bad call, so be strict about whether the money is genuinely there.

Numbers worth memorising
| Situation | Chance | Roughly |
|---|---|---|
| Dealt any pocket pair | 5.9% | 1 in 17 |
| Dealt aces specifically | 0.45% | 1 in 221 |
| Pocket pair flops a set | 11.8% | 1 in 8.5 |
| Two unpaired cards flop at least a pair | 32.4% | 1 in 3 |
| Suited cards flop a flush draw | 10.9% | 1 in 9 |
| Suited cards flop a made flush | 0.84% | 1 in 119 |
The middle two lines explain most of the frustration beginners feel. You miss the flop entirely about two-thirds of the time with an unpaired hand, and so does everybody else. That is not bad luck, it is the game, and it is the reason position and aggression matter more than card strength.

Odds and equity calculators
An odds calculator takes a hand and a board and tells you how often it wins against another hand or against a range of hands. It is doing the same arithmetic as the tables above, just faster and for situations too messy to do in your head, such as a pair against a flush draw against two overcards.
Used well, a calculator is a training tool rather than a playing tool. Run the hands you were unsure about after the session, see how far off your estimate was, and after a few dozen hands your at-table estimates get noticeably better. That is the entire benefit, and it is a real one.
Equity calculators are the same idea against a range rather than a single hand, which is closer to how a real decision feels. You rarely know your opponent has exactly ace-king; you think they have one of maybe thirty hands. Being able to check how your hand does against that whole group is where the learning happens.
Solvers and GTO trainers, honestly
A solver takes a specific spot, with stack sizes, bet sizes and both ranges defined, and computes a strategy that cannot be exploited. The output is a set of frequencies: raise this hand 68% of the time, call 22%, fold the rest. It is not a cheat sheet and it will not tell you what to do at the table, because you cannot run one while a hand is in progress.
Be realistic about the learning curve. Setting a spot up correctly is most of the skill, and a solver answers exactly the question you asked, which means a badly framed question gives a confidently wrong answer. Beginners who buy one typically get very little from it, not because the tool is bad but because the bottleneck is elsewhere — usually hand selection, position and bet sizing, all of which are already covered by the charts on this page.
The reasonable order is: learn the rankings, play a tight range from good positions, understand pot odds, review your own hands, and only then look at solver output for the two or three spots that keep costing you money. GTO trainers, which quiz you against solver-derived strategies, are a gentler way in than raw solver software.
Tracking software and HUDs
A tracker imports your hand histories and builds a database of your own results and your opponents' tendencies. The head-up display, or HUD, projects a few of those statistics onto the table so you can see that the player on your left folds to a raise 78% of the time.
The genuinely valuable half is the review half. Filtering your own database for every hand where you called a river bet and lost is a far better use of an evening than watching a HUD. Many rooms now restrict or ban HUDs anyway, and a growing number anonymise player names specifically to make them useless, so treat tracking as a study tool rather than an edge.
The line you cannot cross
Real-time assistance software (anything that reads the table and tells you what to do while the hand is live) is banned by every legitimate poker room. That includes solvers running alongside the client, preflop chart overlays that respond to the actual hand, bots, and seating scripts that hunt weak players.
The consequences are not a warning. Rooms confiscate balances, close accounts and redistribute the seized funds to the players who were cheated, and they publish the names. There is no grey area worth exploring here: study away from the table, and play the hand yourself.
A paper cheat sheet next to your keyboard is a different thing entirely. Fixed reference material that does not react to the hand in progress is allowed everywhere, which is why the charts above are written to be readable at a glance rather than looked up.
Which tool, and when
| If you are… | Use | Skip for now |
|---|---|---|
| Learning the rules | The hand rankings and position tables above | Everything else |
| Playing your first home games | The starting hand chart and the outs table | Trackers, solvers |
| Playing regularly, losing slowly | An equity calculator for post-session review | Solvers |
| Beating small stakes, stuck at one level | A tracker for reviewing your own leaks | Nothing, at this point a solver starts to make sense |
The pattern is that the tools which help you most are the ones that make you review decisions you already made. Anything promising an answer during the hand is either against the rules or against your own development. If you are setting up a home game to practise in, the equipment guide covers what you need on the table itself.
One thing outranks every tool on this page if you are playing online. The software you are playing on decides who holds the balance those trackers are measuring, and a licensed room, a club app and an agent-run table are not the same thing at all. What you are actually joining when you install a poker app is worth reading before you buy anything else.
What is a poker cheat sheet?
A one-page reference of the things you need at the table: the order of hand rankings, which starting hands to play from which seat, and how many outs justify a call. The tables on this page are exactly that, and they are legal to keep beside you in a live or online game because they do not react to the hand being played.
Are poker odds calculators allowed while I play?
No, not if the calculator is reading the live hand. Anything that gives you an answer about a hand in progress counts as real-time assistance and is banned by every legitimate room. Calculators are for reviewing hands after the session.
What is the rule of 2 and 4?
Multiply your outs by two for the chance of hitting on the next card, or by four for the chance of hitting by the river when both cards are still to come. Nine flush outs is roughly 18% on the next card and roughly 36% across two, which is close to the exact 19.1% and 35.0%.
Do I need a solver to win at small stakes?
No. At small stakes the money is lost through loose starting hands, bad position and calling too much on the river, and none of those need a solver to fix. Solvers become useful once the obvious leaks are gone.
Is the starting hand chart the same for every game?
No. The chart here is a baseline for six-handed no-limit Hold'em with nobody raising in front of you. A full nine-handed table plays tighter, facing a raise you need a stronger hand, and other variants have entirely different hand values.
